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How to change camera ratio in unity

Only what is in the white frame should be rendered. class CameraPreview extends EditorWindow {. A camera in the real world, or indeed a human eye, sees the world in a way that makes objects look smaller the farther they are from the point of view. ResetAspect (); which resets the aspect to the screen's aspect ratio. And extra space will be added to the top and bottom as the aspect ratio of the screen changes. m_FieldOfView = 60. If you can't rely on the code that's changing the camera to tell you, then about the best you can do is check to see if your cached camera has been disabled/destroyed, and trigger a new search only when that happens: static Camera _cachedCurrentCamera; void Update() {. x, 0, transform. I see, so you miss one thing. 2293 but after thousands of formulas found on internet none of those are even near to the size described. width / (float)Screen. Open the Lighting tab by going to Window -> Lighting. Setting portrait mode in build setting only forces the game to open in portrait mode, but not portrait mode for the camera in unity. fieldOfView = m_FieldOfView; void OnGUI() //Set up the maximum and minimum values the Slider can return (you can change these) Jan 18, 2013 · 1. I've had trouble getting custom aspect ratios in standalone builds as well. For now we’ll use Input buttons 1, 2 and 3 to switch between cameras. For an x:y aspect ratio, the image is x units wide and y units high. Set "Fullscreen Mode" to "Windowed". to convert from half the height to half the width, you just need to multiply camera. Mar 29, 2018 · RenderMode: Screen Space - Overlay vs. As you can see, our game looks the same in Unity editor and on the devices above. Jun 26, 2018 · Hello there, So, I was asked a couple of times how to set the horizontal FOV or orthographic size of a camera to a fixed value and then I decided to create a simple script for this task. In Game View change the resolution to the one set in player settings. Also note that you need to use a second camera to make sure you get a black letter box (it's in the sample scene). aspect); Dec 22, 2016 · Normally, you can control the intensity using the input actions panel - you should not have to do it in code. You need to adjust the camera ortographic size based on the resolution. When a Unity camera is in Physical Camera mode, changing the Focal Length also changes the field of view accordingly. 5. If you are using a single mobile device, then get the resolution of it and add it to Unity by clicking on "Game" View -> Click on "Free Aspect" -> Click on "+" and add the width and height of the mobile screen. You can easily do this. Set the project to that platform. Read our full announcement for more information and let us know if you have any questions. TimPhil, E-wan15, PixelPockets and 2 others like this. Aside from that the Camera should automatically resize depending on the resolution of the game view. ResetAspect(); which resets the aspect to the screen's aspect ratio. But for mobile, or situations where your aspect ratio might change during play (eg. A Camera is a device through which the player views the world. Jan 27, 2013 · Posts: 11. A viewport space point is normalized and relative to the Camera. gl/By6timDonation Link:http://bit. Under the Clear Flags setting, select Skybox. You can set the screen width and height manually once in the start method. The camera scales it’s width automatically for you to match the desired output aspect ratio whether it is a render texture or to the screen. When you choose a camera format, Unity sets the the Sensor Size > X and Y properties to the correct values automatically. ago. 720 pixels divided by 1080 pixels is 2/3, which means your 720p screen is 2/3 the size of your Oct 20, 2015 · Also if you have the camera selected a small window will appear in the bottom left of the scene screen showing you what it can see. Script uses [ExecuteInEditMode] and OnValidate, so WYSIWYG. Widely used aspect ratios include 1. Changing the default resolution is not really an option 3 days ago · I’m creating two lists, both for windowed and fullscreen resolutions. The images on the devices are flipped and rotated 90 degrees. spriteRenderer. It should be set to the correct size eventually. The orthographicSize is half the size of the vertical viewing volume. GetComponent("Camera") as Camera; y. To answer part of your question, about calculating the orthographic camera width, I do this in my code by getting the aspect ratio of the Screen. Edit -> Project Settings -> Player -> Resolution and Presentation. Code (CSharp): using UnityEngine; public class CameraFixedAspectRatio : MonoBehaviour. aspect=297/210; //SET ASPECT RATIO TO A4 SIZE. Gregoryl said: ↑. May 16, 2015 · At the top of your game view, click the "free aspect" dropdown and click the plus at the bottom to add a new setting with the specific resolution you want. play (); And onGui () i passed the mycam to GUI. Basically you can set the UI Scale Mode to Scale with Screen Size and set the resolution required. Could anyone share a formula with the values of rectransform Jun 24, 2022 · Provided you have a RectTransform on you UI Elements, every element should have the Anchor Presets available. rect:. So wider screen will move the player faster than narrow screen. Here is the script that I am using for the camera. Oct 7, 2015 · It's quite simple. Our scenes has been optimised to 16:10 ratio and when testing the project in traditional monitor/TV (4:3) some of the scene is out of screen. You can also define you own resolutions and test your game in different resolutions to have a preview of what I want to change the aspect ratio of one of my cameras. Screen Match Mode. using UnityEngine; public class GameAspectRatio : MonoBehaviour { [SerializeField] private new Camera camera; [SerializeField] private float targetAspect; private void Awake() { // determine the game window's current aspect ratio float windowAspect = (float) Screen Mar 4, 2022 · 0. Sensor Type: Specify the real-world camera format you want the camera to simulate. If you want to get phone size (s) in the game view, it is easy, just select in File -> Build Settings -> under Platform either iOS or Android and than the button "switch platforms". 1. height / pixelsToUnits / 2; I am using the sprite in a 2D scene using Unity 5. Right now, I manually have to set the boundaries by positioning the camera where it looks like it's the limit of the border. This is actually a very good solution in my The aspect ratio of an image is the ratio of its width to its height. Is more efficient than 2. orthographicSize; Aug 13, 2017 · 1. width, as follows (in C#): float screenAspect = (float) Screen. 3. CaptureScreenshot("Screenshot. If the ratio of your webcam texture is different from your phone screen you must apply a ratio factor by comparing them. orthographicSize by camera. Mar 16, 2017 · Then you have two 3D positions corresponding to the screen ratio and the FOV of your camera, you can compute the X a Y distance separately to scale your plane correctly. Your game view is set to "Free Aspect" that mean that you do not have a screen ratio set. In this video I explain how to use the Fit-Workground-To-Camera script to easily scale your game for all resolutions in Unity. The Aspect Ratio Fitter functions as a layout controller that controls the size of its own layout element. Paste this code: #pragma strict. We can achieve this by setting different cameras on or off using SetActive(). 85:1 and 2. The name of the button is “Free Aspect” by default. Drag your Main Camera from hierarchy to “Render Camera” under Canvas’ inspector (Under Canvas again) Go to Canvas Scaler (Script) in inspector of Canvas. Mar 13, 2019 · Click the ‘Window’ menu in the toolbar followed by ‘Package Manager’. You can find more information about how to adjust the aspect ratio of your game in the Editor here: https://docs Jun 16, 2016 · By default the aspect ratio is automatically calculated from the screen's aspect ratio, even if the camera is not rendering to full area. 3 - The size of my camera is 11. if you want to change the game application to portrait mode: Navigate as following: Edit -> Project Settings -> Player, then in the inspector, you will find " Resolution and Presentation". I've include screenshots of the inspector. for games like hollow knight when the window size of the game changes the camera stays at a locked width and hight like this. In my case I set it to 1920x1080 (see image below) so that each screen has the same resolution across scenes. position. The horizontal size of the viewing volume depends on the aspect ratio. . main; void Update () {. Set "Default Screen Width" to 1920. [deleted] • 3 yr. When the screen orientation changes, it looks like, the scene has been rotated and Dec 20, 2022 · Many thanks to the DMGregory for help in this matter. Camera Camera mode applies an aditional scalar to the scale factor to shrink the UI to the size of the frustum. Later on make sure you remove the code form update function, and place it in awake. Mar 1, 2010 · That's OK, that's the way,l how it should work. By default the aspect ratio is automatically calculated from the screen's aspect ratio, even if the camera is not rendering to full area. To fix this, change the x value to 0. Use values that line up with the ratio you've set in the camera. To make sure this also works for your builds, you will want to go to "Player Setting -> Resolution and presentation" and do the following: Aug 23, 2013 · Posts: 48. What I want from my camera to do is simply keeping width fixed and Oct 18, 2016 · Source Code:https://goo. I would recommend to set set it to 16:9 or 16:10 if you make a "landscape" format game because most of the screens have this kind of ratio. You need to have same values between your RenderTexture size (x,y) and the RectTransform (width/height) you are using to render your texture to (the one with the RawImage component attached). Add a Comment. I don’t know what you mean when you say “Square Camera”. z); attached to gameobject to fit screen. To do this, I just made the usual black bars Apr 20, 2020 · 2. I have my main Camera and a Cinemachine virtual camera, and both have their Orthographic Size set to 8. This is a preview how the game will look on a display that has the aspect of your current "Game" windows size inside unity. 5, and referance resolution as 1920x1080. Jun 30, 2011 · 1,278. Community Bot. unity3d. And add the following script I found online to your mainCamera to keep its aspect ratio always at 16/9. But when building on my phone with a wide resolution, there is extra view on the sides. Nov 19, 2018 · Unity now has a Pixel Perfect solution in the form of a standalone package if you use the Built-in RP and included in the Universal RP and the 2D Renderer. Dec 6, 2020 · VishwasGagrani. It should increase the size if necessary. By doing it directly from inspector orthographic size is 2. Here, create a new window size with the desired dimensions. In this stackoverflow post and this gamedev stackexchange post the advised solution is to constantly use Screen. I've run into an issue with my camera. One possible way: Code (CSharp): Mar 26, 2014 · Go to “Canvas” in inspector. For further information about resolution gate and film gate, see documentation on Physical Cameras . - Change the Texture type to Sprite. Profit. Aug 1, 2017 · So, if you change the width dimension to . Hi! I would like to know how to properly handle the screen aspect ratio differencies. targetTexture` to a render texture was automatically changing the aspect ratio of the camera under the hood. Posts: 833. Also, you can force your game to be portrait in iOS and Android by changing the Player settings. answered Feb 1, 2017 at 21:15. This parameter will directly affect the size in the camera properties. Expand the "Resolution and Presentation" options. Hi everyone. void Start() {. To implement this you need to write a small piece of code. enabled=true; y. So the thing is that I need to change orthographic size of camera to fit de height of rectransform with 1080w *856h. The good news is that it is trivially easy to do 100% of the work right in the Unity editor: just set up the various resolutions you are interested in right there in the Game window, then actively switch between them while developing until you are Mar 15, 2022 · 1. If the aspect ratio is 21:9. Oct 28, 2009 · 507. 0, and I'm trying to change the focal length of my virtual camera in runtime, I've noticed you can only access to the Field of view variable through the lens settings of the CinemachineVirtualCamera, but there is no focal length variable, I've also noticed that you can have a preset for your virtual camera where you can adjust the focal length, but I Oct 10, 2017 · Posts: 1. Moonjump, Feb 3, 2012. I want to change the aspect ratio of one of my cameras. - On Size, enter 128. com Mar 17, 2019 · 4. Scale the game dimension proportionately depending upon the device screen. Click "Player" in the left tab. There are a few problems though. Apr 8, 2005 · To add light to this, it appears that setting `camera. height; or if you are rendering Oct 11, 2019 · Rendering the camera to a RenderTexture, putting that texture in a canvas, and using aspect ratio fitter. resizing a window dynamically), or you want to use letterboxing for artistic effect, we'll need an in-game solution. Camera. wmjoers, Jan 18, 2022. Aug 1, 2016 · Go to File -> Build Settings -> Player settings > resolution and Presentation. Select the option that shows that size in the top-left of the Game window. Dec 1, 2013 · We are migrating the Unity Forums to Unity Discussions. width / (float) Screen. main; var renderTexture : RenderTexture; @MenuItem("Window/Preview Selected Camera #c") Jan 11, 2015 · To get around this you, i. A first person shooter, or anything with a freely-following camera in a 3D world, sure. Joined: Sep 2, 2015. Jun 22, 2017 · MisterSkitz. You can test how your elements' anchoring works with different aspect Jan 14, 2020 · The following code works for fixing the camera aspect ratio in non VR but it breaks when VR is in use (specifically an HTC Vive Pro Eye). SetResolution () in the Update () method. This well-known perspective effect is widely used in art and computer graphics and is important for creating a realistic scene. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. orthographicSize the height is already halved for you, so that’s not something you need to do. - If your intended resolution is for example 512x256 (width/height), get the half of the height, that's 128. orthographicSize * camera. If you're trying to use Pixel Perfect, you need to set the reference resolution based on the to a ratio that matches the one you're trying to use. The z position is in world units from the Camera. Sep 16, 2019 · transform. Jun 24, 2022 · This is important to really understand to me since i still want to render 1280x720 pixels (Higher is gonna loose the pixel art style i'm aiming for), but if i can render them in-game at a graphic settings of 1920x1080, i'll (apparently) get a better quality out of it. Is there any way to Unity to automatically letterbox the 16:10 content to he 4:3 screen or do we have to alter Jun 12, 2020 · Add a second Camera to the scene with a solid color background set to black and its depth lower than your main camera. but in a1_correct looks out of bound. change the actual size of the camera, you need to edit the size attribute. Semi-solved. Hello @EddieSimson, You can change the orientation of your game in the Editor, by adjusting the aspect ratio in the Game view. But let's bear in mind that ANYTHING with a fixed camera will cause problems if the aspect ratio is off; please don't treat this like a fringe issue. No need to change the width and height of your Canvas. Something like Nov 20, 2016 · The first thing you can do is to adjust the Game View to be in “portrait mode”. -Zoom the camera changing the orthographic size progressively on Update function. which is not good, when it does that the camera bleeds over. Afterwards you have in the game view all kinds of phone resolution portrait OR landscape you can choose form. After asking the camera to start, monitor the size of the texture for a while (keep checking the width and height in the Update method of a script). Application. how do i lock it. The camera matches resolution, you change the resolution you change the aspect ratio. Simply click on the button next to “Display 1” on the little bar at the top of the Game View. Mar 16, 2013 · 45. Jan 14, 2011 · Change the dropdown to Aspect Ratio and enter any values that give you a portrait ratio (width smaller than height). Select “Render Mode” as “Screen Space - Camera”. No code required. height; float camHalfHeight = orthoCam. Smaller focal lengths result in a larger field of view, and vice versa. We first start by deciding on the condition we use to change the camera. Fixed Width: The horizontal area of the game will always fit the screen width. orthographicSize = Screen. Click the + icon and set your resolution. camera. Sep 24, 2016 · bugmagnet September 24, 2016, 5:54pm 2. A mode used to scale the canvas area if the aspect ratio of the current resolution doesn't fit the reference resolution. SetResolution(1080, 1920); } If need be, you can also update it while the game is running. one * scaleFactor; This matches the height of the sprite to the height the camera can "see" at that depth. aspect; Sep 30, 2015 · Click on the drop-down, then click on the + icon and set the resolution to 9:16, which will set the unity editor in portrait mode. It is commonly expressed as two numbers separated by a colon, as in 16:9. position = new Vector3(transform. Hope this helps! system August 1, 2017, 2:19pm 2. Click on the free aspect in your game view. Set Match to 0. The issue here is that we only tested the game on devices that have a resolution of 1920×1080 or below, let us take a look at how our game looks on devices with a higher resolution. This will however may produce a different player experience on different device. Is there any solution for this? I am making a portrait 2d game, but having trouble with the camera. png",4); In spite I set the camera aspect ratio, the taken screenshot is free aspect just as set in the Game view. transform. 3 Share. in the unity editor when i do this, instead of locking the camera it instead just changes the camera size. localScale = Vector3. Select 2D Pixel Perfect from the list on the left, and select install on the top right of the window. I need one specific camera view on an object which shall always be displayed at a certain position in relation to the UI (eg. In advance I am thanking you for any Jul 16, 2012 · Code:- WebCamTexture mycam=new WebCamTexture (); mycam. Jul 13, 2023 · In Unity, under the EDIT menu click "Project Settings". The aspect ratio (width divided by height). Feb 6, 2016 · Here's how to get it back. 1080p has a height of 1080 pixels, and 720p has a height of 720 pixels. In the new window, click ‘Advanced’ and make sure you have enabled ‘Show preview packages’. It can adjust the height to fit the width or vice versa, or it can make the element fit inside its parent or envelope its parent. Naturally, Unity supports perspective cameras, but for some Nov 26, 2020 · In this guide I just want to quickly go over a simple way to switch between cameras in Unity. In order to edit this size, set the Camera to be orthographic first through script or in the Inspector. 5, x32 = 720pixels in height. Screen. Apr 22, 2010 · The Screen Space UI is always a bit hard to control, so the easiest way to handle this is to set up a World Space canvas along with a UI camera, and then whenever the aspect ratio in the game changes, dynamically change the size of the canvas equal to the camera horizontal/vertical size (just a super simple script will suffice). aspect in code, but I want to work with the new aspect ratio in the editor. If you do not want this additional space, then toggle Crop Frame X or Y - with your resolution you will probably have black belts on top and bottom. This solution however seems very resource intensive, so if there's a way to only update this when the screen is actually resized, please tell me. Here you can set the resolution with correct aspect ratio. 75, 1024 will become 768 and the view will be square. the header or something) and it shall always stay the same aspect ratio (4:3). The only reason, why to change the orientation is the gui. - Select the main camera. I know I can call camera. Pictures below. Note that the new resolution, needs to make Jan 20, 2023 · float scaleFactor = visibleHeightAtDepth / spriteHeight; // Scale to fit, uniformly on all axes. -When zoom is finished, re enable the upscale render texture, changing the resolution to a different one at the same time. See full list on docs. However you can adjust other things in your scene to adapt to changes by using: float aspect = (float)Screen. If i change the aspect ratio of the viewport in Unity, the boundaries won't work as intended. – binoculars Apr 22, 2021 · camera. This value actually changes the size of the camera view. I need an algorithm to make this automatically. 25, x2 =22. Simply add it to your camera and adjust the parameters. The "Camera size" only controls the height (in units, not pixels) of the camera because the width is set automatically based on your camera height and screen aspect ratio. If you double-click on one of the inputs assigned in the input provider inspector, you will get this panel where you can fiddle with the input properties. Nov 13, 2017 · public float pixelsToUnits = 100; private Camera camera; void Awake () {. May 20, 2010 · When I change aspect ratio from 4:3 (iPad resolution) to 16:9 (iPhone resolution), my camera keeps the height fixed and adds visible spaces to left and right and visa-versa (if you change from 16:9 to 4:3, camera keeps the height fixed and removes spaces from left and right). If you modify the aspect ratio of the camera, the value will stay until you call camera. Choose the desired format from the list. void Start() //Start the Camera field of view at 60. Jan 7, 2014 · Okay, I get that there are a lot of games out there where a wider view doesn't make a game-breaking change. Sensor Size: The width and height of the sensor that captures the image. But what I need is to remain scene (camera) unchanged (if something was in the portrait mode in the top, it should be in the lanscape on the right or left). A screen space point is defined in pixels. Right now I managed to move the view in relation to the Jan 2, 2020 · The CameraScaler script lets you keep the aspect ratio or you can let it grow in any direction depending on your needs. . Check "Mac Retina Support". If you are using a perspective camera, instead of size, you would change the ' Field of view ' setting underneath the ' Projection ' setting. e. To be able to fit 21:9 on the screen, I need to change the camera size. height to Screen. 0f; void Update () // Update the camera's field of view to be the variable returning from the Slider. Canvas Scaler One important thing to visualize is that while the canvas scaler changes the scale of the canvas it simultaneously changes the size of the canvas. View attachment 803723 Mar 6, 2021 · I think you do not understand what you change when you choose "free aspect". The orthographicSize property defines the viewing volume of an orthographic Camera. Apr 12, 2021 · The solution to this will always lie in clever containerizing and anchoring of your UI elements. Apr 10, 2009 · Set a resolution to get the right aspect ratio in the Web or PC/Mac Player settings. Changing the default resolution is not Mar 16, 2013 · Hi, I'm new to Unity and have been tinkering around in 2D. private float lastWidth; When you change this value, Unity automatically updates the Field of View property accordingly. On July 12, the Unity Forums will become read-only. Main Camera: Virtual Camera: Everything looks fine in the Scene and Game views before I run the game. Options for changing the size of the resolution gate (size/aspect ratio of the game view) relative to the film gate (size/aspect ratio of the Physical Camera sensor). This is needed most when devel Jun 11, 2008 · 217. You will have to change the speed of your player depending upon the dimension. Oct 31, 2021 · When we using Unity to make a 2D game, if you want to keep the aspect ratio of the camera shooting unchanged, but you want to dynamically adjust the shooting range, then we can adjust the orthographicSize parameter. For your canvas, set its Canvas Scaler Reference Resolution to something similar, except with this you have to give it a resolution. Scale the canvas area with the width as reference, the height as Jul 15, 2020 · Hello! I'm currently using cinemachine 2. The bottom-left of the screen is (0,0); the right-top is ( pixelWidth, pixelHeight ). Oct 21, 2017 · This video shows you how to use the free Auto Letterbox asset to ensure that your Unity 2D game remains at it's designed aspect ratio, regardless of the aspe Sep 3, 2012 · Make a folder called Editor, create a Javascript within that folder and name it CameraPreview. I´m trying to keep my UI (Canvas) elements according to the aspect ratio of the Camera I have created an image ( (Menu: GameObject --> UI ---> Image)) The problem is when i change the aspect ratio of the camera, and image get out of bounds on the shot "a0_correct" the image looks fine. Here are the steps: Add to the fullscreen list all the resolutions smaller than 80% of the current resolution. So basically, I want to stretch the camera vertically, not horizontally, as aspect ratio changes. In this case, it adds some space to top and bottom and final ortographic size is 1. Mar 16, 2013 · For 21:9, it exceeds the sprite. edited Jun 20, 2020 at 9:12. So what you want to do is: First go to this Unity Docs link and understand the use of canvas scaler and the options provided. It comes with a simple component to put on the Camera which will do the hard work for you and make sure the art stays crisp and aligned with the grid of real, small pixels on any screen. aspect, as I’ve done here: camera = UnityEngine. camera = Camera. the size of 4 looks okay. Dec 21, 2017 · This is indeed the way to set your resolution for a canvas, but the moment you go full screen, unity automatically fills all available monitor space, even if your canvas has different proportions. Camera. If you need to maintain your aspect ratio for a camera you're dumping to a texture, you can do this: Code (CSharp): float cachedCameraAspect = camera. bleote, tantx, Reactorcore and 1 other person like this. Sort by: Search Comments. Select “Scale With Screen Size”. Match Width or Height. I believe that as long as your camera view is square, it'll reflect that. 125. Jul 9, 2017 · For desktop games you can control the supported aspect ratios directly in . Also, it checks the camera's aspect ratio Oct 29, 2013 · So far the code is as follows: Camera y = SCamera. I'm assuming here that your sprite's pivot is its center, placed at (0, 0, depth) in the camera I'm not familiar with Cinemachine, but I would imagine that it will use the correct aspect ratio to fill your window, whatever that may be, in the absence of a specific setting. The Aspect Ratio Fitter does not take layout information into account such as minimum size and preferred size Jun 29, 2014 · Pixel perfect camera has to add some space either on top and bottom or to left and right to fill whole screen. 39:1 in film photography, 4:3 and 16:9 in television, and 3:2 in still camera photography. If you want an orthographic camera just change the Jan 19, 2022 · I started to develop a 2D platformer on Unity and I need the player to see only what falls in the 16:9 ratio, and the extra things are covered with black bars. In this example, the camera size is 5. You can find this in upper left corner of the Game Window. That’s it. May 21, 2011 · 943. main; halfViewport = (camera. main. This is how the game looks like on iPhone 11 Pro which has a resolution of 2436× Feb 26, 2013 · 412. Render background camera that is only clearing to black, then render the game with another camera overlaying the background within a given rect set to the aspect ratio desired. Under the Environment Lighting settings, change your Skybox to Default-Skybox. Mar 26, 2012 · The solution in brief: Set the desired resolution to be very high, as rutter suggested. Select the Main Camera GameObject. As it can be seen, for 4:3, the size must increase. Dec 9, 2014 · Hey there, I was trying for a while now, but I can’t find out how to set the camera aspect without scaling it with the screensize. Add to the fullscreen list half the value of the current screen resolution (only if greater than the smallest hardcoded resolution). On a side note, you can't move the camera without changing the coordinates, they're intrinsic to the position of the camera, therefore if you move the camera, the coords have to change to accomodate the new position. Set "Default Screen Height" to 1080. ly/WabblePaypalDonationsAsk or Request for anything you want in the comments below :D Nov 24, 2013 · - Import an image to Unity with the intended height/width (a background or whatever) - Set the Pixels per Unit in the Inspector setting with value 1. 2. Add an Aspect Ratio Fitter component to any of your canvases and set it to “Height Controls Width” and 16/9. However, the view will now be off center. In case you haven't found an answer to this, you need to go to Edit > Project Settings > On the WebGL settings, change the default canvas width and height based on your ratio/screen size: cejche, Jul 29, 2022. Not the aspect ratio of the GAME, that's still supposed to be 16/9, but of one specific camera that will render on top of the main one. DrawTexture. Take a look at this site to get example of If the screen resolution is larger, the UI will be scaled up, and if it's smaller, the UI will be scaled down. The way I dealt with this was to: -Temporarily disable upscale render texture on the camera. This works fine on the unity player (which uses the web camera on the PC), but doesnt work properly on Android/iOS Devices. There is no hard and sure way to do this, as it depends on how you've set up your game. The relationship between a camera’s focal length, field of view, and sensor size. var camera : Camera = Camera. The problem was that I have a script which manipulate with camera. #4. You have to get the current Camera, then get its CinemachineBrain component, then query the brain for the current active Virtual Camera, then set its ortho size. The whole point of the input package is to abstract away the inputs from the code. So your actual problem is that the way you place your camera and focus it on your scene doesn't work for all resolutions. If you're using a render texture the camera resolution is the same as the texture. em tq ly xh vz pa zs se tc wp